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Carrier command 2 trainer
Carrier command 2 trainer









carrier command 2 trainer
  1. CARRIER COMMAND 2 TRAINER UPDATE
  2. CARRIER COMMAND 2 TRAINER FULL
  3. CARRIER COMMAND 2 TRAINER PC
carrier command 2 trainer

The studio didn’t clearly communicate that non-Oculus headsets wouldn’t be supported at launch, and it got blasted with reviews from understandably confused customers who bought the game and couldn’t play it. While the game launched pretty much flawlessly on Quest and Oculus PC, it was completely broken for non-Oculus headsets on Steam right out of the gate. VR shooter Larcenauts is another recent example. Not the First and Not the LastĬarrier Command 2 VR is far from the first VR game to launch with VR-related technical issues that could have been fixed ahead of launch to spare the game from getting slammed with early negative reviews. With the fixes deployed so far the studio is steadily climbing out of the hole it dug, but it’s going to be an uphill battle. ‘Carrier Command 2 VR’ user reviews over time That red ‘Mostly Negative’ text is like a scarlet letter that can scare away plenty of curious customers. But it pains me (and I’m sure them too) to know that the game got battered with bad reviews right out of the gate due to these relatively easy to fix technical issues. Serious credit to the studio for their quick work. Within a week of launch two patches have been released which addressed 10 of the above 16 items the studio said it would fix.

carrier command 2 trainer

We will fix subtitles rendering in a narrow column.Īnd to the studio’s credit, it has acted on this feedback quickly.We will fix the rendering issue when changing the VR render scale in SteamVR settings.

carrier command 2 trainer

  • We will fix the orientation issue for on-screen labels.
  • We will fix the issue joining non-vr multiplayer games.
  • We will fix the issue pasting invite codes.
  • We will investigate interacting with screens without having to enter a seat.
  • We will investigate adding grab / touch interactions for wheel / throttle / switches.
  • We will investigate improving gimbal camera interactions.
  • We will add a VR scale slider to adjust the world scale.
  • We will add options for selecting the position in which the tablet appears.
  • We will add controller binding information to tell players what the controller bindings are for their controller type.
  • We will add an option to not tilt or offset the camera when interacting with a screen.
  • We will add continuous movement / locomotion movement mode options.
  • We will add a VR settings section for specific VR options.
  • It took Geometa one day… one single day after the game’s launch to gather feedback from VR players and come up with this laundry list of items that needed fixing in Carrier Command 2 VR: But to give your VR game its best chance of success, you’ve got to find a way to get that crucial, early feedback. And let’s be honest-it’s far from easy for a small developer to test with every headset out there.

    CARRIER COMMAND 2 TRAINER PC

    It’s clear that a lack of user testing across the range of PC VR hardware and players is to blame.

    CARRIER COMMAND 2 TRAINER UPDATE

    The issues that quickly earned it a 27% ‘Mostly Negative’ rating from users are overwhelmingly about technical missteps when it comes to VR, and much less about the content of the game itself.īig 'Walkabout Mini Golf' Update Will Expand Multiplayer Lobbies, Add New Course Later This Month “While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command-this is the same game, with the same balance and same mechanics!” the studio wrote ahead of launch.Īnd to be fair, the game does look like it could be a good fit for VR. We suspected as much when the VR version was announced just two weeks before the game was set to launch, and after the demo period for the non-VR version had passed.ĭeveloper Geometa admitted that VR support wasn’t originally part of its development plan, but-prompted by player requests-felt it would be easy to drop VR into place considering the ‘hands-on’ design of the non-VR version where players control the entire game from the bridge of an aircraft carrier. The core issue, however, isn’t that VR isn’t a good fit for the game, but that the developer simply didn’t take their time with the implementation. User reviews of Carrier Command 2 VR are in the gutter just one week after the game launched. While developer Geometa is working hard to deliver fixes, this avoidable stumble right out of the gate hampers the odds of success for the VR version. A desire to cram VR into the game with limited testing and a lack of feedback from experienced VR players is the root cause. While the non-VR version of the game sits at a ‘Mostly Positive’ 75% user rating, the VR version quickly tanked to a 27% ‘Mostly Negative’ rating.

    CARRIER COMMAND 2 TRAINER FULL

    Carrier Command 2 launched earlier this month alongside a separate version including full VR support.











    Carrier command 2 trainer