


The studio didn’t clearly communicate that non-Oculus headsets wouldn’t be supported at launch, and it got blasted with reviews from understandably confused customers who bought the game and couldn’t play it. While the game launched pretty much flawlessly on Quest and Oculus PC, it was completely broken for non-Oculus headsets on Steam right out of the gate. VR shooter Larcenauts is another recent example. Not the First and Not the LastĬarrier Command 2 VR is far from the first VR game to launch with VR-related technical issues that could have been fixed ahead of launch to spare the game from getting slammed with early negative reviews. With the fixes deployed so far the studio is steadily climbing out of the hole it dug, but it’s going to be an uphill battle. ‘Carrier Command 2 VR’ user reviews over time That red ‘Mostly Negative’ text is like a scarlet letter that can scare away plenty of curious customers. But it pains me (and I’m sure them too) to know that the game got battered with bad reviews right out of the gate due to these relatively easy to fix technical issues. Serious credit to the studio for their quick work. Within a week of launch two patches have been released which addressed 10 of the above 16 items the studio said it would fix.

We will fix subtitles rendering in a narrow column.Īnd to the studio’s credit, it has acted on this feedback quickly.We will fix the rendering issue when changing the VR render scale in SteamVR settings.

CARRIER COMMAND 2 TRAINER PC
It’s clear that a lack of user testing across the range of PC VR hardware and players is to blame.
CARRIER COMMAND 2 TRAINER UPDATE
The issues that quickly earned it a 27% ‘Mostly Negative’ rating from users are overwhelmingly about technical missteps when it comes to VR, and much less about the content of the game itself.īig 'Walkabout Mini Golf' Update Will Expand Multiplayer Lobbies, Add New Course Later This Month “While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command-this is the same game, with the same balance and same mechanics!” the studio wrote ahead of launch.Īnd to be fair, the game does look like it could be a good fit for VR. We suspected as much when the VR version was announced just two weeks before the game was set to launch, and after the demo period for the non-VR version had passed.ĭeveloper Geometa admitted that VR support wasn’t originally part of its development plan, but-prompted by player requests-felt it would be easy to drop VR into place considering the ‘hands-on’ design of the non-VR version where players control the entire game from the bridge of an aircraft carrier. The core issue, however, isn’t that VR isn’t a good fit for the game, but that the developer simply didn’t take their time with the implementation. User reviews of Carrier Command 2 VR are in the gutter just one week after the game launched. While developer Geometa is working hard to deliver fixes, this avoidable stumble right out of the gate hampers the odds of success for the VR version. A desire to cram VR into the game with limited testing and a lack of feedback from experienced VR players is the root cause. While the non-VR version of the game sits at a ‘Mostly Positive’ 75% user rating, the VR version quickly tanked to a 27% ‘Mostly Negative’ rating.
CARRIER COMMAND 2 TRAINER FULL
Carrier Command 2 launched earlier this month alongside a separate version including full VR support.
